#include <CGAL/point_generators_d.h>
template<typename Point_d>
class CGAL::Random_points_in_ball_d< Point_d >
The class Random_points_in_ball_d
is an input iterator creating points uniformly distributed in an open ball in any dimension.
- Is Model Of:
InputIterator
PointGenerator
- See also
CGAL::Random_points_in_disc_2<Point_2, Creator>
-
CGAL::Random_points_in_sphere_3<Point_3, Creator>
-
CGAL::Random_points_in_cube_d<Point_d>
-
CGAL::Random_points_on_sphere_d<Point_d>
- Examples
- Generator/ball_d.cpp.
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| Random_points_in_ball_d (int dim, double r) |
| \( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) . More...
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◆ difference_type
template<typename Point_d >
◆ iterator_category
template<typename Point_d >
◆ value_type
template<typename Point_d >
◆ Random_points_in_ball_d()
template<typename Point_d >
\( g\) is an input iterator creating points of type Point_d
uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .
\( 2\cdot dim+1\) random numbers are needed from rnd
for each point.
◆ pointer
template<typename Point_d >
◆ reference
template<typename Point_d >