#include <CGAL/point_generators_2.h>
template<typename Point_2, typename Triangle_2 = typename Kernel_traits<Point_2>::Kernel::Triangle_2, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
struct CGAL::Random_points_in_triangles_2< Point_2, Triangle_2, Creator >
The class Random_points_in_triangles_2
is an input iterator creating points uniformly distributed inside a range of Triangle_2
.
The triangle range must be valid and unchanged while the iterator is used.
- Is Model Of:
InputIterator
PointGenerator
- See also
CGAL::Points_on_segment_2<Point_2>
-
CGAL::Random_points_in_disc_2<Point_2, Creator>
-
CGAL::Random_points_on_segment_2<Point_2, Creator>
-
CGAL::Random_points_on_square_2<Point_2, Creator>
-
CGAL::Random_points_in_cube_3<Point_3, Creator>
-
CGAL::Random_points_in_triangle_3<Point_2, Creator>
-
CGAL::Random_points_in_tetrahedron_3<Point_2, Creator>
-
CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh>
-
CGAL::Random_points_in_tetrahedral_mesh_boundary_3<C3T3>
-
CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>
-
CGAL::Random_points_in_triangles_3<Point_3>
- Examples
- Generator/random_points_in_triangles_2.cpp.
◆ difference_type
template<typename Point_2 , typename Triangle_2 = typename Kernel_traits<Point_2>::Kernel::Triangle_2, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ iterator_category
template<typename Point_2 , typename Triangle_2 = typename Kernel_traits<Point_2>::Kernel::Triangle_2, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ value_type
template<typename Point_2 , typename Triangle_2 = typename Kernel_traits<Point_2>::Kernel::Triangle_2, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ Random_points_in_triangles_2()
template<typename Point_2 , typename Triangle_2 = typename Kernel_traits<Point_2>::Kernel::Triangle_2, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
template<typename TriangleRange >
Creates an input iterator g
generating points of type Point_2
uniformly distributed between the triangles of the range.
Each triangle has a probability to be chosen to hold the point depending on its area.
◆ pointer
template<typename Point_2 , typename Triangle_2 = typename Kernel_traits<Point_2>::Kernel::Triangle_2, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ reference
template<typename Point_2 , typename Triangle_2 = typename Kernel_traits<Point_2>::Kernel::Triangle_2, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>