CGAL 5.1 - 2D Periodic Triangulations
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#include <Concepts/Periodic_2TriangulationFaceBase_2.h>
At the base level (see Section Software Design), a face stores handles to its four vertices and to its four neighbor faces. The vertices and neighbors are indexed 0, 1 and 2. Neighbor \( i\) lies opposite to vertex \( i\).
Access Functions | |
int | offset (int i) const |
Returns the offset of vertex i . More... | |
bool | has_zero_offsets () const |
Returns true if the offset of vertex i is zero for \( i \in\{0, 1, 2\}\). More... | |
Setting | |
void | set_offsets (int off0, int off1, int off2) |
Sets the vertex offsets according to off0 to off2 . More... | |
bool Periodic_2TriangulationFaceBase_2::has_zero_offsets | ( | ) | const |
Returns true if the offset of vertex i
is zero for \( i \in\{0, 1, 2\}\).
int Periodic_2TriangulationFaceBase_2::offset | ( | int | i | ) | const |
Returns the offset of vertex i
.
void Periodic_2TriangulationFaceBase_2::set_offsets | ( | int | off0, |
int | off1, | ||
int | off2 | ||
) |
Sets the vertex offsets according to off0
to off2
.