CGAL 5.1 - 2D and 3D Linear Geometry Kernel
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#include <Concepts/FunctionObjectConcepts.h>
AdaptableFunctor
(with two arguments)CGAL::Ray_3<Kernel>
Operations | |
Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Point_3 &q) |
introduces a ray with source p and passing through point q . More... | |
Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Vector_3 &v) |
introduces a ray with source p and with the direction given by v . More... | |
Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Direction_3 &d) |
introduces a ray with source p and with direction d . More... | |
Kernel::Ray_3 | operator() (const Kernel::Point_3 &p, const Kernel::Line_3 &l) |
introduces a ray with source p and with the same direction as l . More... | |
Kernel::Ray_3 Kernel::ConstructRay_3::operator() | ( | const Kernel::Point_3 & | p, |
const Kernel::Direction_3 & | d | ||
) |
introduces a ray with source p
and with direction d
.
Kernel::Ray_3 Kernel::ConstructRay_3::operator() | ( | const Kernel::Point_3 & | p, |
const Kernel::Line_3 & | l | ||
) |
introduces a ray with source p
and with the same direction as l
.
Kernel::Ray_3 Kernel::ConstructRay_3::operator() | ( | const Kernel::Point_3 & | p, |
const Kernel::Point_3 & | q | ||
) |
introduces a ray with source p
and passing through point q
.
Kernel::Ray_3 Kernel::ConstructRay_3::operator() | ( | const Kernel::Point_3 & | p, |
const Kernel::Vector_3 & | v | ||
) |
introduces a ray with source p
and with the direction given by v
.