#include <CGAL/Arr_naive_point_location.h>
template<typename Arrangement>
class CGAL::Arr_naive_point_location< Arrangement >
 The Arr_naive_point_location class implements a naive algorithm that traverses all the vertices and halfedges in the arrangement in search for an answer to a point-location query. The query time is therefore linear in the complexity of the arrangement. Naturally, this point-location strategy could turn into a heavy time-consuming process when applied to dense arrangements.
- Is Model Of:
 ArrangementPointLocation_2 
ArrangementVerticalRayShoot_2
- See also
 ArrangementPointLocation_2  
- 
ArrangementVerticalRayShoot_2  
- 
CGAL::Arr_point_location_result<Arrangement>  
- 
CGAL_ARR_POINT_LOCATION_VERSION  
- Examples
 - Arrangement_on_surface_2/conic_multiplicities.cpp, Arrangement_on_surface_2/global_insertion.cpp, Arrangement_on_surface_2/global_removal.cpp, and Arrangement_on_surface_2/point_location_example.cpp.