#include <CGAL/Arr_naive_point_location.h>
template<typename Arrangement>
class CGAL::Arr_naive_point_location< Arrangement >
The Arr_naive_point_location
class implements a naive algorithm that traverses all the vertices and halfedges in the arrangement in search for an answer to a point-location query. The query time is therefore linear in the complexity of the arrangement. Naturally, this point-location strategy could turn into a heavy time-consuming process when applied to dense arrangements.
- Is Model Of:
ArrangementPointLocation_2
ArrangementVerticalRayShoot_2
- See also
ArrangementPointLocation_2
-
ArrangementVerticalRayShoot_2
-
CGAL::Arr_point_location_result<Arrangement>
-
CGAL_ARR_POINT_LOCATION_VERSION
- Examples
- Arrangement_on_surface_2/conic_multiplicities.cpp, Arrangement_on_surface_2/global_insertion.cpp, Arrangement_on_surface_2/global_removal.cpp, and Arrangement_on_surface_2/point_location_example.cpp.