#include <CGAL/Simple_cartesian.h>
#include <CGAL/Surface_mesh.h>
#include <iostream>
#include <fstream>
#include <boost/graph/prim_minimum_spanning_tree.hpp>
typedef boost::graph_traits<Mesh>::vertex_descriptor vertex_descriptor;
int main(int argc, char* argv[])
{
Mesh P;
std::ifstream in((argc>1)?argv[1]:"data/prim.off");
in >> P;
Mesh::Property_map<vertex_descriptor,vertex_descriptor>
predecessor;
predecessor = P.add_property_map<vertex_descriptor,vertex_descriptor>(
"v:predecessor").first;
std::cout << "#VRML V2.0 utf8\n"
"DirectionalLight {\n"
"direction 0 -1 0\n"
"}\n"
"Shape {\n"
" appearance Appearance {\n"
" material Material { emissiveColor 1 0 0}}\n"
" geometry\n"
" IndexedLineSet {\n"
" coord Coordinate {\n"
" point [ \n";
for(vertex_descriptor vd :
vertices(P)){
std::cout << " " << P.point(vd) << "\n";
}
std::cout << " ]\n"
" }\n"
" coordIndex [\n";
for(vertex_descriptor vd :
vertices(P)){
std::cout <<
" " << std::size_t(vd) <<
", " << std::size_t(
predecessor[vd]) <<
", -1\n";
}
}
std::cout << "]\n"
" }#IndexedLineSet\n"
"}# Shape\n";
return 0;
}